Alright guys we’ve had some ok soul/health upgrade systems so far but I have found a good way to make a new proper one for barely any memory
Requirements
Requirements
- Item granter or billboard (1-10 your choice)
- Checker (same as how many item granters you picked
*Health or speed granter (how every many checkers you picked or any amount you want but at least have the number you had for checkers and item granters) - Two zone
- life cycle
- One spawn pad
- One Respawn
- trigger
Step 1
Then set the life cycle to when player knocked out trigger
Now the zone should be set up.
Step 2
get a checker for this I will use 1 set them up for any Item of any amount for this will use watermelon. Once you have done that wire it to the zone
Step 3
after that set the players health to 500 but only give 25% just for an example, set it to whatever you want.
After that get a health granter or speed and add it to if the check passes I will grant 100 health and 2x speed like this.
Step 4
Add a item billboard or a item granter what ever you want and add a respawn and a extra zone wire the zone. when player enters zone respawn also wire the item granters up to a puchasing system or just give it to the player then wire the zone to a trigger when zone entered trigger. then add a wire repeater to the zone delay for 2 sec then deactivate the zone when the delay is done.
That’s all sorry I could not posts gif for it but that’s how to make permanent health system/soul system. (Note that the respawn thing was just my way of getting the item you can put pay walls behind it too or grant the player your item later )