HELLO EVERY0NE
I need some ideas for my next update for GimHunt, since I update weekly, I need some simple but fun mechanics that make the game more fun and popular.
Mechanics I already have
Sprint
Regen
Traps like: stun
Syphon
Day-Night Cycle
Water Bucket Cluch
Fall damage
Add crafting tables along with materials to craft, use the materials to craft higher rarity items. Maybe also add the crafting table clutch, you craft the key to hurry up and unlock the door.
Summary
Also, mark a solution in your other topic if you’re done with it.
These two are too good when a hunger system doesn’t exist
So a system that could be done
Passive mobs [1] spawn on the surface (mainly during the day time) eliminating one, drops food (brown seed)
In a game overlay, should be a button called eat
Once clicked a checker goes and checker → player < 100 red seeds → able to eat
When you eat, you lose one brown seed for 20 red seeds
And for the debuffs for sprinting and regen
If the player has less the 70 hunger (red seeds) they wont be able to regen, and if the player has 0 hunger, they wont be able to sprint