Gasmask mechanic

Its really a one step thing
Whatever player does to get the gas mask->counter(connected to a property) increment
Player enter gas zone->checker checks if property is greater than 0-> decide whether to damage
@Gaming-Phoenix i think you replied to the wrong topic

1 Like

I don’t know how to do the property thing, or the checker thing

1 Like

couldnt you make it so you can press a button on your screen and a item granter gives an Item and a checker checks for that item and if check is true the zone on the client side does not activate and then to take off the mask you press the button again to make it take away your item and so on?

i’ll attempt it, but I usually do better with images

1 Like

Item granter, Zone, Checker, Button on screen…
thats all