Game overlay only one person

Ok let me try

game overlay game start off, player scope for everything
Wire button to overlay and make it show when pressed
Then on the overlay make whatever it transmits when clicked also for hide

Idk if you can choose new ability when you unalive, but if you can, thats it

If not, then wire zone to the overlay and when entered, hide

Yes the zone is connected to a property.

OOPS OKAY MY METHOD WAS INCORRECT

Okay soo

After it sets powerUp1 to true, it needs to activate the overlay for power up 1.
Then when

It needs to deactivate the overlay and not just re-activate it

Trigger block code would look like this

set property | powerUp1
Value | True

hey @king-brain can you explain you topic I don’t understand what you mean

Here you go

20 chracttersss

thanks, ill set this up after school!

im sorry but i cant find how to make it

Summary

by the way thank you so much for being so helpful @Suspnded_Arr0w_Shaft

i silll need help with this

i think i have it is this it:

for the if-do block, you can’t just say “if true,” you need a property to be true or the game won;t know what’s true. also, for the channel, the channel you put in needs to be connected to the other part of the system to work

i’ll get to the problem in the main post soon because i gtg

(Post deleted by author)

Did you try this?

1 Like

yep, i did it didnt succede

is this better?

it’s better, just make sure the property and channel is valid

thank you sosososososo much @eiqcrmeliutgwhc
and @Suspnded_Arr0w_Shaft

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