Game help on Platformer

Hello everyone. I’m creating a platformer game. Let me just list out the problems:

I can’t seem to agree on a model for my Void final boss

How do I make boss/mini boss fights seem more important and like boss fights in other games?

I want to create some kind of gimmick for each stage of my game

I want the game to be progressively hard (but not impossible)

Thank you all for your help.
:slight_smile:

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I could design a void boss later, I’ll come back in three or so hours.

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Uh please remove the game name.

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(deleted because i know what you mean now sorry about that demo)

Tysm!

Also for reference, here are the other mobs in the game:

Screenshot 2025-06-20 4.35.15 PM.png (The text says VoidGhoul [lvl 5]

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Boss: make special abilities, i can make some if you want me to
Gimmick: im not sure if you want decoration theme or special mechanics, please specify
Themes:
Future
Dark abyss void
Clean void
Light
Medieval
Steampunk
Hard: just use the above two

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Welcome to the community @Cyber ! I know @Demo already told you to remove the title of your game. I see that you did in the title,but you haven’t done it in the main post. I think you have to get rid of it because it can count as advertising your game which is again the guidelines of this forum. (correct me if i’m wrong). But I know this is your first post so i’m sure you didn’t know

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Yeah remove the name thats advertisement

I think you meant title..

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For some reason, Gimkit is not loading for me. Oh well. Anyways, for some fun gimmicks in your game, one summit should consist of something like Flipswap Factory, where you swap platforms. Another summit could be inside a cave or volcano, where lava covers the floors that instantly respawns the player. Another summit could be a puzzle dungeon, where you have to solve puzzles to get gold keys to escape.

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yepp XD lemme edit lol, thanks for letting me know

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