Gadget randomized

I tried finding a good guide to make a character that has their guns change every interval of time but I struggled to find one. If anyone has used these please help me out.

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This and thanks for searching before you post

Please mark this as the solution if it helped you

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1.first you GOTTA set up the timer: theeen Repeater: Place a Wire Repeater and set its interval to the desired time (idk, 10 seconds). Lifecycle: Place a Lifecycle and make it to transmit on a specific event (lik, “Event Occurs”). Counter (Optional): You can use a Counter to display the remaining time. 2. Grant the First Item: Item Granter: Use an Item Granter to grant the first g0n to the player. 3. Grant the Second Item: Checker: Place a Checker and configure it to check if the player has the first g0n. Wire Repeater: Connect the Checker to a Wire Repeater. If the check fails (player doesn’t have the first g0n), the repeater will pulse!!. Item Granter: Connect the repeater’s output to an Item Granter that grants the second g0n. 4. Repeat for Multiple Items: More Checkers and Item Granters: Add more Checkers and Item Granters to cycle through different g0ns. Wire Repeaters: Connect the previous repeater’s output to the next Checker. 5. Optional: Create a Reset Button: Button: Place a Button and configure it to reset the timer. Wire Repeater: Connect the Button to a Wire Repeater to start the timer when pressed.
It might be a bit hard, but it works! @Coin

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are you seirous rigth now bro it easy

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Explanation: Place down the desired gadgets you want in the form of item granters. Have a trigger that loops every # of seconds. Have its block code as a randomizer and put the random # between piece as 1 through the amount of gadgets there are. Have it broadcast as a channel and have each item granter activate on each channel it transmits.


Block Code:


You can replace the properties with the variable piece if you prefer it that way.

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