I tried finding a good guide to make a character that has their guns change every interval of time but I struggled to find one. If anyone has used these please help me out.
This and thanks for searching before you post
Please mark this as the solution if it helped you
1.first you GOTTA set up the timer: theeen Repeater: Place a Wire Repeater and set its interval to the desired time (idk, 10 seconds). Lifecycle: Place a Lifecycle and make it to transmit on a specific event (lik, “Event Occurs”). Counter (Optional): You can use a Counter to display the remaining time. 2. Grant the First Item: Item Granter: Use an Item Granter to grant the first g0n to the player. 3. Grant the Second Item: Checker: Place a Checker and configure it to check if the player has the first g0n. Wire Repeater: Connect the Checker to a Wire Repeater. If the check fails (player doesn’t have the first g0n), the repeater will pulse!!. Item Granter: Connect the repeater’s output to an Item Granter that grants the second g0n. 4. Repeat for Multiple Items: More Checkers and Item Granters: Add more Checkers and Item Granters to cycle through different g0ns. Wire Repeaters: Connect the previous repeater’s output to the next Checker. 5. Optional: Create a Reset Button: Button: Place a Button and configure it to reset the timer. Wire Repeater: Connect the Button to a Wire Repeater to start the timer when pressed.
It might be a bit hard, but it works! @Coin
Explanation: Place down the desired gadgets you want in the form of item granters. Have a trigger that loops every # of seconds. Have its block code as a randomizer and put the random # between piece as 1 through the amount of gadgets there are. Have it broadcast as a channel and have each item granter activate on each channel it transmits.
Block Code:
You can replace the properties with the variable piece if you prefer it that way.