Fragility puzzles level design help

I need some level design for my game Fragility mechanics.
The puzzles have to include fragility in them somehow (They can include a bit of parkour) for example.
ScreenRecording2025-03-01191745-ezgif.com-optimize

The player must use fragility in some way to get to the teleporter so they can go to the next level. I have a system of overlays that allow the player to change their fragility at will. Using the system that allows the player to change their fragility the player must reach the finish line via changing their fragility so when they get hit by sentried the player can reach where ever they want.

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Could you provide more details?

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Not sure if this would be advertising but would it be fine If I were to send a Gif of me finishing one of the levels. To show what I want.

That wouldn’t be advertising
As it is just showing the nice people here that you want

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Okay thank you @Halloween_Coster
I will send the gif in a minute.

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Example of level design for my game.
ScreenRecording2025-03-01194221-ezgif.com-optimize

In the right hand corner the play can adjust their fragility via the Increase button.
The player can increase their fragility depending on what they need in this case the player need to get on the L shaped platform so they could jump off of it to get to the teleporter.

If this is still confuzzling my game is shared on the Wix , I sent it like 2 days ago. So you might have to scroll down a bit and its on my bio.

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maybe you can have a separate room with a sentry in it to keep giving you more fragility until you have enough to move on. or you can make a part where you can’t have too much fragility like lasers or something what do you think @Demo :sweat_smile:

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What if you have a large lava lake, and two terrain in the middle of it. You have to find the exact amount of fragility to get on that island and move on.

Also, your idea is SO COOL! I would love to play that game when it comes out :)

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ooh good idea! @WheatgrassWunderlich

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@WheatgrassWunderlich , yes this exactly the type of thing that I need. thank you so much.

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did you read mine? (not trying to come off rude)

I may have interpreted this wrongly but

I have a overlay on the righthand corner of the players screen so when you press it your fragility increases.

On the lefthand corner of the players screen their is a overlay that when clicked decreases your fragility.

Yes, I was saying you could disable those buttons for that part also tell me when it’s coming out, I really want to play it!

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(post deleted by author)

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no it’s my fault I forgot to include it with my other post

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bump ( Still need more ideas)

bump
I would still benefit from more ideas.

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Okay, I just woke up, but lemme cook.

Alright so I just randomly though of this:


You have 3 (or more) large pillars, and there are 3 (or more) sentries standing 3 block away from each (I counted). When you launch off, you have to chain your jumps so that as soon as you fly over a pillar you get hit with the next sentry and you keep flying.

The zone is there so that you can’t stand on the sentry stands.

The yellow line indicates how you’re supposed to go.

My drawing is not to scale, I just know that some people understand better with pictures than with words.

Also, you are forgiven for your sin :+1:

@Demo wanna be friends :slight_smile:

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Thanks for the help again WheatgrassWunderlich

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