[ Forsaken Like Game - Abilities For 3 Hunters ]

no I don’t care if this is overdone. >:D


Straight to the point, I have 3 Hunters I need to give abilities to.

1: Lost

A white Gim with glitches over one of its eyes, and a scarf. Intended to be the starter Hunter.

2: Puppeteer.

A black Gim with a blue scarf. His attacks are mostly based in strings and minions.

3: 4 F4T4L 3RR0R H4S 0CCUR3D.

A white Gim with a red scarf. One of his eyes is red, one of them is blue. He both has red strings and normal Gim-based attacks.


Im cooked irl atm so uh yeahhhh nothing else here :skull:

Here is one random ability:

One of them (idk which) could do a super-attack to anyone standing within a 5-block radius, anyone in that radius is either one-shot or has a ton of hp taken away.

Also, is it just me or does 4 F4T4L 3RR0R H4S 0CCUR3D remind anyone else of Error sans?

3 Likes

good lost ult


close. F4T4L 3RR0R

1 Like

Check out the ultimate guide to forsaken

I want unique stuff. Also, I’m helping with that guide. I think I’ve seen it before.

1 Like

I need abilities. Not characters. Read the first post.

Wait I read wrong sorry maybe an ability where when they press an overlay a bunch of spike barriers appear but that is t that memory efficient

I need them themed to the character itself.

Also I’m not ripping off an ability from the actual game.

1 Like

Maybe 4 F4T4L 3RR0R H4S 0CCUR3D has an ability where he blinds characters until he comes close to them if that is possible.

Lost should make a barrier maze appear for a minute while covering survivor’s screen with heavy fog

eh. I can work with this. Probably the whole map instead of the screens tho.


I’d like for my players to be able to see.

2 Likes

Well i meant like a barrier over the whole thing that is only for the survivors but yeah

That’s probably what’d I’d do. yeah.

Fog would work too like Xuch said

1 Like

1 Ability for Lost:
Found (Active): Slow down, then move back to normal speed and after which show all the hunteds locations for a brief amount of time.

[ Puppeteer - ‘Act 3’]

Locates a random player, and deals slight continuous damage while slowing them greatly. Ends with a Grand Finale, dealing moderate damage to everyone. The more players there are, the less damage everyone takes. This ability must have a very long cooldown though.

Also how would you do the appearances
Puppeteer-the grand opening
Teleport everyone in radius 5 into a play-stage area, with many different fashioned sentries attacking the player for 10 seconds, then teleport them out
Puppeteer-“cut”
Force all other players into an uncloseable popup, effectively freezing them from all action for 3 seconds, with many lines transversing the arena for the duration
I did not understand what “gim based attacks mean”
Fatal error-“endanger”
Locate all players with waypoints for 4 seconds
Fatal error-code transfer
Short cooldown, players in similar x/y coords will receive damage
Fatal error-“troja n virus”
Watch a 3 second cutscene, then transforms, touched players after transformation will watch the same cutscene, all abilities are buffed, endanger would also watch 4 regions of the map one by one, and gains the option to tp to the region of the nearest player, transfer will also slow them