This needs to be pointless, so people waste their time trying to escape, but in the end, they can’t. I love trolling people like this, so ps can I have some help?
Room of buttons: They get teleported to a room of buttons, but none of them lead you out.
Endless Loops: They must choose a door to go through to escape. Only to find out that each door leads them back to the start.
Button of lies: There’s a big green button in the middle of the room. It takes long to hold it and for it to activate. When they finish holding down the button, they just wasted their time because it does nothing.
Ooh, this ones a good one. Collect The Uncollectable: Players are tasked with collecting some shards to escape, seems easy enough right? WRONG! Once they are 1 away from the goal, the goal moves up!
Infinite staircase: Players have to climb a staircase, little do they know it never ends!
“Hidden” Pathways: Players have to find “Hidden” Pathways. But, each pathways leads to an exact replica of the room they were in, only with minor differences.
The countdown that never ends: There’s a timer with a text above it. The text says “When Timer hits 0, your free!” But when it hits 0, it restarts and a text appears saying “Try again!” You must find the actual exit.
Hold on I’ll add more.
good ideas. I think now I have some material to be mean with
or, they have a long button, and when they press that button, another button appears, and they keep pressing buttons, and the last one is outside of the room. lol
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that would be pretty mean, and awesome for this. I need these tasks to be hard but not unbeatable- the last one is the impossible one.
the first one is destroying a tree that has 400 hp with a uncommon pick
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yessssssssss. Ok, now we are being totally cruel to the people playing.
From what I remember, gimkit’s publishing rules and guidelines prohibit that. I cannot access them right now but I am pretty sure that they have to be fair and beatable, not just to troll.
the last one is the impossible one.
If the map is still impossible, it’s still against the rules.
Hidden Hollow Hunt: Players look through Hollows of tree’s for a key, but each tree is identical.. Exept 1. 1 tree has a forest marking. (There are 50-67 tree’s)
fair and beatable, not just to troll.
I need these tasks to be hard but not unbeatable-
that was intentional, we all know it was intentional
Maybe it was, maybe it wasn’t..
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I’m gonna put all my ideas into one post
Maze- You look through a huge maze, there is no exit
Mine- you are given a common pickaxe to look through a room full of dynamic daimod
Sentry- You need to knock out a sentry, the sentry has infinite health
Hallway- Players must walk through a long hallway to click a button at 0.25x speed
Teleporters-You are put into several rooms, each filled with teleporters that teleport you around into every room, you need to find the one teleporter that teleports you back to the map
Lasers- You see a room of lasers, the first few turn on and off, like normal
But the last one never turns off
RIddle- You find an NPC that gives you a riddle, but no matter what you say, he will always claim it’s wrong
Wait- You are told to wait in a room until something happens, nothing ever will
Room of buttons: They get teleported to a room of buttons, but none of them lead you out.
Endless Loops: They must choose a door to go through to escape. Only to find out that each door leads them back to the start.
Button of lies: There’s a big green button in the middle of the room. It takes long to hold it and for it to activate. When they finish holding down the button, they just wasted their time because it does nothing.
Ooh, this ones a good one. Collect The Uncollectable: Players are tasked with collecting some shards to escape, seems easy enough right? WRONG! Once they are 1 away from the goal, the goal moves up!
Infinite staircase: Players have to climb a staircase, little do they know it never ends!
“Hidden” Pathways: Players have to find “Hidden” Pathways. But, each pathways leads to an exact replica of the room they were in, only with minor differences.
The countdown that never ends: There’s a timer with a text above it. The text says “When Timer hits 0, your free!” But when it hits 0, it restarts and a text appears saying “Try again!” You must find the actual exit.
Hidden Hollow Hunt: Players look through Hollows of tree’s for a key, but each tree is identical.. Exept 1. 1 tree has a forest marking. (There are 50-67 tree’s)
Maybe you can add a Boss Fight and when the player defeats the boss, There is a hallway that leads to another hallway and so on and so on.
good idea. I could do that.
how would infinite staircase work?
please don’t reply since this topic is solved
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