Forest themed pointless escape room ideas

This needs to be pointless, so people waste their time trying to escape, but in the end, they can’t. I love trolling people like this, so ps can I have some help?

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Room of buttons: They get teleported to a room of buttons, but none of them lead you out.

Endless Loops: They must choose a door to go through to escape. Only to find out that each door leads them back to the start.

Button of lies: There’s a big green button in the middle of the room. It takes long to hold it and for it to activate. When they finish holding down the button, they just wasted their time because it does nothing.

Ooh, this ones a good one. Collect The Uncollectable: Players are tasked with collecting some shards to escape, seems easy enough right? WRONG! Once they are 1 away from the goal, the goal moves up!

Infinite staircase: Players have to climb a staircase, little do they know it never ends!

“Hidden” Pathways: Players have to find “Hidden” Pathways. But, each pathways leads to an exact replica of the room they were in, only with minor differences.

The countdown that never ends: There’s a timer with a text above it. The text says “When Timer hits 0, your free!” But when it hits 0, it restarts and a text appears saying “Try again!” You must find the actual exit.

Hold on I’ll add more.

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good ideas. I think now I have some material to be mean with

or, they have a long button, and when they press that button, another button appears, and they keep pressing buttons, and the last one is outside of the room. lol

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(post deleted by author)

that would be pretty mean, and awesome for this. I need these tasks to be hard but not unbeatable- the last one is the impossible one.

the first one is destroying a tree that has 400 hp with a uncommon pick

(post deleted by author)

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yessssssssss. Ok, now we are being totally cruel to the people playing.

From what I remember, gimkit’s publishing rules and guidelines prohibit that. I cannot access them right now but I am pretty sure that they have to be fair and beatable, not just to troll.

If the map is still impossible, it’s still against the rules.

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Hidden Hollow Hunt: Players look through Hollows of tree’s for a key, but each tree is identical.. Exept 1. 1 tree has a forest marking. (There are 50-67 tree’s)


Maybe it was, maybe it wasn’t..

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(post deleted by author)

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I’m gonna put all my ideas into one post

Maze- You look through a huge maze, there is no exit

Mine- you are given a common pickaxe to look through a room full of dynamic daimod

Sentry- You need to knock out a sentry, the sentry has infinite health

Hallway- Players must walk through a long hallway to click a button at 0.25x speed

Teleporters-You are put into several rooms, each filled with teleporters that teleport you around into every room, you need to find the one teleporter that teleports you back to the map

Lasers- You see a room of lasers, the first few turn on and off, like normal
But the last one never turns off

RIddle- You find an NPC that gives you a riddle, but no matter what you say, he will always claim it’s wrong

Wait- You are told to wait in a room until something happens, nothing ever will

2 Likes

Room of buttons: They get teleported to a room of buttons, but none of them lead you out.

Endless Loops: They must choose a door to go through to escape. Only to find out that each door leads them back to the start.

Button of lies: There’s a big green button in the middle of the room. It takes long to hold it and for it to activate. When they finish holding down the button, they just wasted their time because it does nothing.

Ooh, this ones a good one. Collect The Uncollectable: Players are tasked with collecting some shards to escape, seems easy enough right? WRONG! Once they are 1 away from the goal, the goal moves up!

Infinite staircase: Players have to climb a staircase, little do they know it never ends!

“Hidden” Pathways: Players have to find “Hidden” Pathways. But, each pathways leads to an exact replica of the room they were in, only with minor differences.

The countdown that never ends: There’s a timer with a text above it. The text says “When Timer hits 0, your free!” But when it hits 0, it restarts and a text appears saying “Try again!” You must find the actual exit.

Hidden Hollow Hunt: Players look through Hollows of tree’s for a key, but each tree is identical.. Exept 1. 1 tree has a forest marking. (There are 50-67 tree’s)

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Maybe you can add a Boss Fight and when the player defeats the boss, There is a hallway that leads to another hallway and so on and so on.

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good idea. I could do that.

how would infinite staircase work?

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please don’t reply since this topic is solved

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