Floor is lava gim

I am trying to make a floor is lava gimkit mode, and i was able to make it so there is a height limit and if you are under it in 10 seconds, you start to get dealt damage but how should I be able to slowly increase that limit over the duration as the game goes.

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The lifecycle in the left starts the checker to see if the time is above ten (which is created by the life cycle, counter and repeater near the property time) because after that it starts the checker to see if anybody height is below 10 which then causes the damager to hurt the player and start a loop dealing damage untill they dispawn. I created the height property by counting the change in y value and having the counter affect the height property.

Hello! Welcome to the forums. Is this post asking people for help or showing the progress on your nice map?

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I would think its asking for help since it includes the words:

Ah ok here’s the question.
Use a counter device! Each time you want the limit to increase (using a trigger loop), increment the counter. This could mean it goes up 1 meter every second. Maybe you want it slower, so it goes up a meter every 4 seconds. That limit is then kept in a property updated by the counter!
Does that all make sense? Do I need to explain anything further? Also sorry in advance if I take a while to respond, I’m working on a guide right now and it needs to come out today.

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Could you show a picture of it

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