I need help figuring out how to make a mechanism where you trade fish for money. (Like a sell station in Fishtopia) I also need help figuring out how to program it so you recieve different kinds of fish. Does anyone know how to do these?
This guide might help:
It doesn’t have pictures, so you might need to figure some of it out yourself. I built one of these by myself in one of my maps, so I’ll send some pictures of it later.
EDIT: This is how I got a sell station to work in one of my maps:
I have a big button wired to as many wire repeaters as there are items to sell. Each wire repeaters is wired to a vending machine that takes 1 fish in exchange for some amount of cash. When the vending machine receives a wire pulse → attempt to purchase. When item is purchased → send a wire pulse back to that wire repeater. It will keep doing that until the attempt to purchase fails, and then it will not send a signal.
Use the guide @Gimkit_Lover posted, or do a bunch of vending machines, assign them to take a certain fish, and when you give the fish it gives you money.
Also take the device tag away and put it in help.
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Use a a vending machine that accepts fish as payment, and then use an item granter to randomly give players different types of fish when they complete a task.
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