i am making a game and im almost done execpt for a boss fightand i have no idea what to do for diloug. There are 3 phase. a base fight, a chase seane and a final fight after the chase
Make it so the players have to break props to attack him
First off, what Gim are you planning to use for the boss, and where are each other the phases set in?
But anyway…
Phase one:
The player enters the boss room, and the boss spawns in. The player then has to break lots of props (like @Neon11 said) to force the boss to flee. During this phase, the boss attacks by sending out lasers and gadget attacks.
Phase two:
The player then has to follow the boss through a maze of sentries and laser, while dialogue from the boss randomly pops up through the chase.
Phase three:
The player finally reaches the boss on the edge of a cliff or something. The boss then clones itself and takes away the player’s gadget, forcing them to dodge the attacks. After a bit, the clones disappear, and the player can attack again. The boss can still attack the player, and its lasers deal more damage.
This was a lot. I hope this fits with the lore of your game.
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