So I loaded into a creative map to work on it and I seemed so much faster. I thought they finally saved editing settings but they were still defult. The only thing I did differently was turn my brightness setting down so I wouldnt be blasted by light early morning. Am I just hallucinating or did they make gims faster?
Probably hallucinating.
I’ve noticed that their walking animations are faster, and something feels off about their movement. Their speed still seems fine, the animation just feels somehow off.
I tested it myself and I seem to just be walking fast and glitching forward.
Also, I’m not sure if this is related, but I noticed that if I walk down while in contact with the top left side of a circle barrier while facing right, the Gim will turn left. This seems to be due to the Gim walking towards the left when it slides down the surface, but I swear I never saw this before. I’m not sure if it’s intentional.
that’s what is also happening to me
I think it is. You do remember the hilarious glitching gims yesterday rignt? There was a HUGE update that came out yesterday related to a new gamemode.
I believe this is intentinonal and is part of the code yesterday. I can’t wait to see what gimkit has next in store.
I don’t really see much of a change. However, it does seem that the gim is faster than usual and that the gim is slightly glitching forward,.
so no need to ping jeffo?
could this be related to the platformer mode revealed in the discord server (idk, i heard about it in the gimkit fandom)?
but other than that, seems like it was intentional, but if it wasn’t, then it’s happening to every gim
if it is, than it better be quick!
I accually enjoy this bug
This happened to me in all gamemodes as well
I only started glitching and going fast when my game started lagging. I think the game cannot comprehend the lag so it does some strange things.