Falling Sentry Help

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Welp, I’m trying out the new creative gammode, when, I made this setup, meaning to drop him from the sky when barrier deactivated, but, umm.

floating Sentry!

:man_facepalming:

This is such a dumb question.

Ummm… do the sentries fall to the ground even without a barrier?

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did you put something there and make it invisible

wait, I might have a solution.
if i activate it, it does fall, but I really want it to be dropped from barrier.

nope. it just doesn’t fall

How about first try making the setup with a button

do any of y’all know how to activate a sentry for only one player…

well, I know that wont work, because whenever you deactivate a barrier underneath a sentry, the sentry doesn’t respond

I put a sentry in midair on my map and it works just fine.

What player?

Ik.
but I want it to fall once I activate a zone.

like, player scoped

@Epi320, try putting it close to the ground.
Sometimes, wires cause these kind of bugs.

ok!

So I did. it still doesn’t work.

I have a work around, but then i will need a way to activate a sentry (player scoped)

not global, but player. I think using a player scoped triggeR?

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I think this is happening due to the lack of physics in gimkit. Like when you make a platform it stays there, I think this is the same

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No, like a random player?

NVM, I figured it out.

Just make the respawn time 0, and activate barriers above the sentry for only the player.

maybe make it so there is a sentry lapping over it that activates after

maybe, but the issue arises again.
I need it to be player scoped. but there is no scope setting on sentries