So, I am working on a game, and I want it so then there’s three different areas the sky, underground and land for going to land to the dept- underground I already figured something out, but the problem is that I made a way to “fall down” to land from the sky using teleporters and its garbage it works only half the time, and you randomly teleport everywhere every now and then so, do any of you have any ideas to “fall” to land from the sky and if you do please make sure it’s as cheap as possible because my game is huge thank you in advance.
You could use terrain/barriers to create the illusion of falling, with teleporters
Welcome posting in the forums @Serrano
Try making the teleporters have different groups, putting them in the same group may make it tricky for the game to figure out where you go
That’s the thing they do have different groups
Hmm can you send me a picture?
Use groups, not channels
If you use groups, its more likely to teleport where you want them to teleport
I don’t think it will work because I need it so then if you are outside of a certain area after a set amount of time you would teleport to the area below that but it’s not activating when it’s required to so I kind of have to use channels
You could have only specific zones where you could fall, so you could match them up one-to-one with areas on the surface.
Alternatively, you could cover the map with teleporters, so every area where you could fall is matched up with a place where you can land.
good idea but that sounds rather expensive but i shall try it and see if it works thank you
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