Since you already have a lot of harmful entities, what about a friendly entity? Like groundskeeper in doors?
uuhhhhhhhhhhhhhhhhhhhh
the only semi friendly is clicker who gives 15 overheal if you click on them
and also sorrow who is (mentally) friendly, they stop u to take a walk around the place and rest down for a moment (in reality theyâre just a red barrier that if you donât press walk within 4 seconds of the red barrier appearing they damage 75)
groundskeeper wouldd not be a good mechanic idea for the game im working at rn.
would be too similar to haste
If you stay too long in a closet you take 33% damage worth of your health.
thatâs just hide, and didnât the op say this himself/herself, and hide can also appear under the bed in floor 1, and the locker in floor 2
how about S33K, no not the 1 where u run from it, this time you hide from it, itâs like overseer from the foundation, itâs a giant red eye with a sharing an and if it sees you, you take damage/ burn, you hide from it by going behind the wooden planks in the several last rooms. or if you want backd00r ideas since your game has 50 doors and so does backd00r. maybe lookman, itâs just eyes from floor 2 but retextured basically.
theres no closets in the game since im not putting any rush/ambush entities in my game
Thatâs a great idea, but itâs not a passive aggressive entity. Like imagine every 25 seconds a giant eyeball magically swoops in and eyeballs you down. (Me might make that a future entity for (untitled) tho!!!) (also I CANNOT make 100 doors since entities and mechanics take 20% memory, one room takes like 0.7 memory, and one drawer you can search take 0.2 memory, sprinting crawling and walk and item overlays take 8% memory, entity randomization takes like 10%,
rooms with vents take like 2% memory, and so on)
I know, thatâs why I suggest backd00r entites because the backd00r has 50 doors and so does ur game.
what about greg, itâs just Jeff from doors but an octopus, idk if jeff is an octopus, maybe theyâre related??
whaâŚ
anyway noez, Iâm planning to make the saferoom shopkeepers a random gim but so far I dunno any-
I usually think of Jeff az spiber
I guess use octo gim for greg :\
ok by ur honor I will drag octo from his everloving place in the item shop to the basement
cool idear but me no likey an entity that directly interacts with you
like I like randomization and stuffs so the player wont predict
becuz the randomization canz make the entities appear at random times and random chances for entity
the only preset entities so far are doppel and haste (not gonna make a bossfight for da game prob)
itâs not really a bossfight, its like those trash mobile ads where youâre a human and you haz to escape without the godzilla like cat finding you.
ok WHERE did that come from
anyway that would make sense for the eye if like-
the 2d game had windows or not encased-
I think it haz windows in the overseer part, I found this on google
this overseer room btw, itâs not encased
mobile ads.
no how dare you make me confused-
I means in my game, its all encased and no windows (1.5 star apartment)
besides the camera zoom makes you not be able to look outside
I mean, I think itâs encased because in the foundation (where overseer is) it goes past the mines yet still underground, what about the watcher, here a pic of him, he spawns in an encased jail thingy, watch the play thru of the foundation to understandz what am saying
heh
but like I am NOT gonna make a chase that involves a lot of zones and very much sentries beyond my understanding
ik what they do bur like


