End game at a specific action

Im trying to make make a mystery game and im adding hacker how do i end the game when the hacker reaches a percentage

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For your percentage are you using a counter
if so you could set a target value to it and then get an endgame device
then wire the endgame device to the counter. The things in the wire would be
(Target Value reached - End game)

use a counter for percentage

then set a target value

wire the counter to an endgame device

make the wire like this - Target Value reached - End game

EDIT: oh i did not see you already said that Demo :laughing:

So, it will most likely be a counter to track the percentage, right? If not, could you say what you are using? A tracked item amount? A property?

Put a trigger that has a delay to it. Then connect it to the endgame device. If you want to you can make a zone or another trigger with collisions and can’t be seen in game then connect it to the trigger that has a delay and then ta da! You have it.

well i need to do something wherethe hacker does something to make the counter go up can you give an example

nvm can I do something where i tell everbody that the hacker got a percentage

If they need to hack something, just use an overlay and maybe give them a 75% chance of successfully hacking. Every successful hack ticks the counter up and when it reaches said number, broadcast on a channel to the end-game.

Yeah, on that broadcast, you can broadcast to a relay instead and have it set to all other players.

how do i make it so they have a 75% chance

what would the target value be

Use A Counter And End Game Device And Put Them Together With Wires.

randomize a number between 1 - 100, if the chosen number is between 1- 75, it means the hack worked, if not, then that means the hack did not work.

I dunno, it’s your game.

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