End game after a set amount of time after FIRST person finishes Quest

I have a quest game and the ones who have finished get sent to a fun ‘play zone’.

How do I set it up where the game ends 10 minutes after the FIRST person finishes the Quest and goes into that zone?

Wire the thing that shows that the person finished the quest to a counter, and the counters target should be 1, and then Counter → Trigger: Target Value Reached → Trigger
Trigger should have 600 second delay. And then, after the delay is over, it should broadcast on “End”, and end the game with an End Game Device. Does this help, @pezduhgim?


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