**Emulating Stuff We Can’t Do**

by @DXCTYPE

r u editing?

Ima just get straight into the guides coz yes.

## Height (Platformer)

**Height Emulation**

*This tutorial is made unnecessary by the Coordinate System.*

Ah, the height tracker from DLD and Dig It Up.

The best we can do is place a waypoint on the ground, and as you go up, it will display how far you are from the ground.

**Height Emulation Flaw(s)**

Just some basic math here:

The waypoint will show the distance from you, not the height.

So the length of the *hypotenuse*.

So let’s say you’re *actually* 3 meters up, but 4 meters to the left/right of the waypoint. (I used 3 and 4 for easy calculation)

Using *Pythagoream’s Thereom* (which states for a right triangle with leg lengths *a* and *b* and hypotenuse length *c*, then a^2+b^2=c^2), we can figure out the hypotenuse.

a^2+b^2=c^2

3^2+4^2=c^2 *Plug in values*

9+16=c^2 *Solve*

25=c^2 *Solve*

sqrt(25)=c *Take square root of both sides*

c=5 *Solve and flip sides*

So, the waypoint displays 5 meters, not 3 meters (the correct one)

# 2nd Flaw

If you make a game like Dig It Up, where you can go below sea level, your waypoint will display a positive number if you go under it.

Here it is in Desmos:

## Knockback

editing rules

follow tos and faq don’t edit when others are editing don’t edit others stuff