heyy, im making a battle royale map and I just wanted to know whether or not it was possible to track any players elimination, so when they are eliminated, they are a spectator or just confined out of the arena/play area and if that’s possible, how do it?
Use a lifecycle to detect when player gets knocked out. Then you can wire to a teleporter or team switchers based on what you want to happen to them!
First we get a lifecyle set it to: player knocked out
now wire that lifecycle to a Teleporter where your spectating box is like so:
Screenshot 2024-12-07 11.22.54 AM
Screenshot 2024-12-07 11.22.54 AM
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Screenshot 2024-12-07 11.22.42 AM
Screenshot 2024-12-07 11.22.42 AM
1283×534 193 KB
Now get an item granter and wire the lifecycle to the granter like so:
Screenshot 2024-12-07 11.23.52 AM
Screenshot 2024-12-07 11.23.52 AM
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Screenshot 2024-12-07 11.23.43 AM
Screenshot 2024-12-07 11.23.43 AM
1283×534 130 KB
and select the item being granted
When rebooting:
We need a vending machine and 2 buttons and a Teleporter
first go and wire the button to the vending machine like so:
Screenshot 2024-12-07 11.26.59 AM
Screenshot 2024-12-07 11.26.59 AM
1323×534 156 KB
go into the vending and set it so it transmit on channel and then go to all options and scroll to the visibility and make it invisible then make the item required the same item being granted in the item granter. Finally wire the vending machine to the second button and put it as “when item is purchased” “activate button” go to the buttons and set it as deactivated when game starts and player scoped then go to channels and go to “when button pressed transmit on” then create a channel. Then you go to "deactivate button when receiving on " and put the same channel as you did before. similar to this:
Screenshot 2024-12-07 12.05.54 PM
Screenshot 2024-12-07 12.05.44 PM
Screenshot 2024-12-07 11.44.17 AM
then put this button in the spectating box
Now wire this button to the teleporter to “when button pressed” Teleport here" put this teleporter at the reboot bus.
CONCLUSION:
In step by step order we set an item granter to grant an item when a player has been knocked out when we go into a reboot van there will be a button this button is ordered so that when we pressed it it will take the item that we granted to us and activate a button in the spectating room this activation will only work for us and after we press it it will deactivate itselfe using channels after pressing the button the player who was knocked out will teleport to the reboot bus
This is a better version of GoofyIzzyGuy because it wouldn’t work how you would say. If we followed your way this is what would happen:
When player is knocked out it will grant and gold seed when we go to the reboot it does not take our seed away AND when we press it US as the person who pressed the button will teleport to the teleporter not the knocked out teammate.
just so you know the image didn’t load properly(or maybe its just me)
uh… the screenshots
lemme see if I can decode them rq
I cannot decode them because all they are is text and have no actual image attached to them he must of deleted them