In my game, one team has to grab a block of dynamic stone and run it back to their base. When I looked up how to do this, all the answers said barriers. The problem is that I still want the players to be able to run everywhere, and if I turn off collision for the barrier, you can once again place the dynamic stone there. How do I make it so that you can’t place dynamic stone on the map but you can still run everywhere?
I don’t think this is possible at the moment. I tried a zone with everything turned off. Even gadget fire, and it could still be placed.
I’m trying to stop players from placing down dynamic stone without blocking players with barriers
Hmmm… what about any inventory replicas I could use?
okay I get it now like slim said
Are there any mimic blocks that could take the place of a dynamic block?
No, I don’t think so
What are those?
Nope, I don’t think so.
jinx idk
Any other ideas?
If not I’m going to close the topic soon.
Lemme try something…
Wait! I just remembered something in my Brawl Stars-type map. If there is already terrain there, I think you are unable to place it.
I’m going to fact-check this hold up.
I’ll try it
Here is what I found out.
Dynamic terrain can be placed on any floor, but cannot be placed on an already existing wall.
It works as a wall but not a floor
What if I try putting a massive prop with no collision?
Nope doesn’t work
Yeah it didn’t work :(.
Any final ideas?
To @TheRealGim1
You can use the Checker to check if the player has a dynamic dirt or whatever you are using
Check #1 ㅤㅤㅤㅤㅤ Check #2
Amount of item ㅤㅤㅤㅤㅤ Amount of item
Item to check ㅤㅤㅤㅤㅤ Item to check
Dynamic dirt ㅤㅤㅤㅤㅤDynamic dirt
Equal to… ㅤㅤㅤㅤㅤ more than…
1 ㅤㅤㅤㅤㅤㅤㅤㅤㅤ1
Now when check passes activate the barrier [1]
You should be able to walk in the barrier!
Explanation So when a player enters the zone the checker checks if the player has more than 1 (or just 1) dynamic dirt! Make sure to close the barrier when the player leaves the area!
This will let them walk on the barrier [2] and won’t let them place the dynamic dirt on the barrier.
Wires (you can also use channels)
Player enters zone → Check
Player leaves zone → deactivate barrier (at the end of da barrier)