Dynamic Blocks Help

In my game, one team has to grab a block of dynamic stone and run it back to their base. When I looked up how to do this, all the answers said barriers. The problem is that I still want the players to be able to run everywhere, and if I turn off collision for the barrier, you can once again place the dynamic stone there. How do I make it so that you can’t place dynamic stone on the map but you can still run everywhere?

I don’t get it… Can you explain a little bit more?
[1]


  1. @Slim probably cooking rn ↩︎

I don’t think this is possible at the moment. I tried a zone with everything turned off. Even gadget fire, and it could still be placed.

1 Like

I’m trying to stop players from placing down dynamic stone without blocking players with barriers

Hmmm… what about any inventory replicas I could use?

okay I get it now like slim said

Are there any mimic blocks that could take the place of a dynamic block?

No, I don’t think so

1 Like

What are those? :sweat_smile:

Nope, I don’t think so.

jinx idk

1 Like

Any other ideas?

If not I’m going to close the topic soon.

Lemme try something…

Wait! I just remembered something in my Brawl Stars-type map. If there is already terrain there, I think you are unable to place it.

I’m going to fact-check this hold up.

I’ll try it

Here is what I found out.

Dynamic terrain can be placed on any floor, but cannot be placed on an already existing wall.

It works as a wall but not a floor

1 Like

What if I try putting a massive prop with no collision?

Nope doesn’t work

Yeah it didn’t work :(.

Any final ideas?

To @TheRealGim1

You can use the Checker to check if the player has a dynamic dirt or whatever you are using
Check #1 ㅤㅤㅤㅤㅤ Check #2
Amount of item ㅤㅤㅤㅤㅤ Amount of item
Item to check ㅤㅤㅤㅤㅤ Item to check
Dynamic dirt ㅤㅤㅤㅤㅤDynamic dirt
Equal to… ㅤㅤㅤㅤㅤ more than…

1 ㅤㅤㅤㅤㅤㅤㅤㅤㅤ1
Now when check passes activate the barrier [1]
You should be able to walk in the barrier!
Explanation So when a player enters the zone the checker checks if the player has more than 1 (or just 1) dynamic dirt! Make sure to close the barrier when the player leaves the area!
This will let them walk on the barrier [2] and won’t let them place the dynamic dirt on the barrier.
Wires (you can also use channels)
Player enters zone → Check
Player leaves zone → deactivate barrier (at the end of da barrier)


  1. This will only work for certain areas! ↩︎

  2. according to my calculations :nerd_face: ↩︎

5 Likes