I know how to do that but what fleet did was he made it so there is a randomiser portal that sends you to a random room and when the person goes through that same portal it sends them to the same reason the other person got teleported too instead of being put in a different room
So you want a teleporter that sends you to a random room, but you go to the same place as someone before you?? I’m confused by what you’re saying. English is not englishing…
But if you go through to the same place as the person before you…then everyone in the game would go to the same room, and it would only be random for the first person. Are you saying it is random every other time?
basically how I did it was I used a trigger to add (as in combine it with the text property) a random number to a property 100 times, then when a player loads into a room it loads the same letter # of the seed property, as their number of doors. so the random seed generation block code is this
and the loading of rooms is this code
the text created gets broadcasted and when a teleporter for a certain room recieves the brodcast for their room, the triggering player teleports to that room, this makes it so that all players go in the same rooms, but DONT get teleported all at the same time. effectively making an accurate doors multiplayer system. Hope this helps :D (also I couldnt help over the weekend, my computer got a virus ._.) if you need more help understanding I could always just make this a guide, honestly I found it very interesting when I found out how to do it.