Hi guys, i need difficulties for my game and Hard jumps to put in my game (I will put the credits in the game.)
Like this: By (You), (Jump or Difficulty Name)
(Name of the Hard Jump if you’re doing that)
Hi guys, i need difficulties for my game and Hard jumps to put in my game (I will put the credits in the game.)
Like this: By (You), (Jump or Difficulty Name)
(Name of the Hard Jump if you’re doing that)
If you’re looking for different kinds of jumps to include in your platformer, I recommend checking this guide out.
Hope this helped!
edit: ahh yes
i understand now
Place slope jumps going up for a while
Difficulty name: The Final Solution
By:Shafter
What it is: the final part of the map, throwing everything its got at you to ensure you don’t win.
Name: The Sightless Dive
By: bakedpotato
The Jump: Think the one jump in DLD summit 2 where you can’t see where you’re jumping to, only an arrow telling you what direction to jump in. Like that, but you have to make your gim shimmy left and right in line with multiple arrows pointing as you fall to be able to land on the platform.
Remastered name can be Sightless?
Other idea? (If it were the end it would have to be called impossible)
You can pretty much call it whatever you want Sightless is a good way to shorten it, though : )
Thanks Papyrus!
Name: The GOAT Dropper
By: CommanderGOAT
The Jump(s): Basically a long dropper
Wait, I’ve got more
Name: Slope Scaffolding
The Jump: Build some sort of wooden scaffolding out of wooden poles, then add slope jumps.
Im gonna put in Terrific or extreme
What angle would you say that is? I don’t exept you to know, cuz i would not !
Do you have a Reference?
There is a SUPERCOOL obstacle the isn’t mentioned in the link to @VoidFluffy’s guide.
Also, if no one put a link to that post, tell me. I kinda got confused on which guide I can supposed to comment on. But either way, hope this helps!
But it only works when you are using fragility. Also, add a button to deactivate the barrier that appears when you KO the column sentry!!!
Well for those who know, the title might be a bit ironic, but here goes:
Operation Stormfall
The player is teleported into the center of a writhing mass of darkened storm clouds, with bolts of lightning(lasers) randomly sparking out from within, and deluges of precipitation (rain slows your fall, hail damages you, sleet/snow blinds you) interfering with your plummet to presumed safety. If the player touches even a single laser, they are teleported into a checkpoint laser trap, forcing them to end the game, if they can even reach the button between oof screens, plus you could add popups to force them to close out the tab to reset. If they make it through, guess what? You have to do this at least three times, and even then, you will be set to one health for the rest of the run if you somehow survive.
@King_Thunder_Alt1, I feel like that level is so hard that people might actually throw their keyboard/ipad. I’ll probably have to go to therapy just attempting to do that.
The whole thing is way too difficult. That will significantly reduce the amount of plays people get.
Also, orcing players to have the game end is too frustrating for most people. Look at @SirWyWy’s guide for that.
Common mistakes that can make your platformer map less enjoyable. (And how to fix them)
eh… Commander, References for the dropper?
I could try to make it later, expect me to give you at around 4 pm or later
Edit: NVM, forgot about some homework I had. I can’t make it today…