Differentiate players without using teams

I’m trying to make a player gain health/ get damaged whenever they spawn in but only if they are in a specific class. the only successful way I’ve done it is with teams. The problem with teams is that people with the same team can’t hurt each other. This means only one person per class.
I’m guessing there is a way to do this with a property. Can anyone help?

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Seems easy enoughish although I do not know how just learn how to do Pseudo teams

Wait you can split teams unevenly I think so each team could be a different class

1 sec I’ll check my current settings

I think it is uneven teams but the teammates can’t hurt each other. If I can remove that problem then I wouldn’t need pseudoteams

What I am not getting is, You want them to hurt eachother or no?

Yes I want them to hurt each other. I’m making a blueprint for a game. The class switches you to a specific team. And I want the same classed people to be able to hurt each other.

Example

Button switches you to a team

Lifecycle: knocked out (connects to trigger which only allows a certain team to activate) then connects to health modifiers

then do not have teams just have it so so when you pick a class it just gives you whatever items or boosts you need

with gimkits devices no teams would be required

this is off topic but, can you make it so pusedo team can affect tag zones?

What!?! this is not off topic

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I probably will have to rethink my idea.

One last explanation and I’ll mark this as solved

I want the knight class to have different health and shield compared to the scout after spawning in

then make it so when the press a button it activates a health granter, and whatever for that class

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I’m not getting anywhere. I’ll mark this as solved and troubleshoot myself.

Thanks though

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Thats fine and if needed you can ask the wix since I am there too and I could enter the game there if needed

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Oh perfect I’m a moderator lol
I could make a group quickly
And add you.
To prevent griefers

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You could just give everyone in the class a specific item, and use item checkers, and if it passes it will deal damage or wtv. Make sure the item isn’t used anywhere else.

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Well then. Thank you

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Exactly what I was thinking, You should be my sentence ender, it will make a funny duo

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If you were thinking it, why didn’t you say it? Also, thank you for the offer, but I cannot say your ideas, I would have to know what they are, and I do not read minds.

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Well I did not write it as clearlyy as you did