I am making a game where two teams play as their own separate classes. I have set the maximum health of my game to be 5000 health/shield. How do I make it such that whenever a player of a specific team respawns, they lose a specific amount of health in accordance to their team/class? Thanks.
You can have a laser exactly on the respawn area and they do different amounts of damage and the player spawns on it.its the laser decreases their health to the amount you want. just make sure
to change the amounts of damage.
Or, just use the damager device.
You could use a checker that checks a property representing their team and use a damager for each class. I can’t provide pictures or go on Gimkit right now though.
What you can do is make the max health globally in settings big then set players a specific item and have checkers check for that item then depending on what item they have grant them an amount of health
But you cant give everyone their own max health amount
But what if one team doesn’t start with anything? Then how would you do it?
Then put a trigger on that team spawn that will damage or grant health to the amount you want