I’m making a free-for-all fighting map, and I need some ideas for different stats the players can have.
I’ve got tank…
Tank image
Oops, ignore brainy there
(Changed reload time to normal)
(They’ve got a quantum portal)
Swordmaster…
Swordmaster image
(Changed range to very low)
(They’ve got a pickaxe)
Builder… (Which I’m worried might be a completely useless role)
Builder image
I think I (and by I I mean you ) can improve what they spared expense on.
(They’ve got a zapper)
And healer
Healer image
Oops! Forgot to update traits
Changed range to high and reload time to slow
(They’ve got a P.M.L.)
The way I’m describing the different types of character stats are similar to the way it’s done in Plants vs. Zombies, where there’s a description of what the character is, some traits about the character (Ex. Speed: High) and a little fun short description that’s often comedic in some way.
if you want to be extra helpful for me, You could suggest all the things I’ve named that come from Plants Vs. Zombies. If you don’t want to, though, I’ll settle for a description only.
The traits I currently have are: power, range, reload time, and speed. If I can get my bonus points below solved, durability could become a trait too.
Bonus points: I’m using knockback settings. Is there a way to add durability? (Affected less by gadgets)
Thank you for your help, community. I… might forget to check back, and I’m sorry if I do. I’ll try my best.