Have you ever wanted your character/sentry to say more than one thing. That is the exact point of Dialogue Progression!
Materials
- Minimum of 3 triggers
- Something to trigger the interaction
- Dialogue/Popup Devices
Steps
Step 2
- Put down X triggers where X is the amount of additional dialogue you want to add and set all of them to NOT be active on game start.
Step 3
- Put down X + 1 dialogue or popup devices and wire every trigger except the first one to the corresponding dialogue/popup.
Step 4
- Put down something to trigger the interaction like a button or character and wire it to the first trigger.
Step 5
- Now wire every popup or dialogue so that whenever the popup/dialogue is closed it activates the next trigger and deactivates the current trigger. Ignore the last one.
Conclusion: That is the simple way to make dialogue progression. It may be tedious if you want more dialogue. Ping me if you need clarification or suggestions. I’ll exit with a poll (or two).
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