Could anyone make a prototype please? I want this to have a research tag. I have been trying.
Expanding on my idea:
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Set a sentry or player to 1 hp.
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Gather where the player fired the gadget.
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When the player or sentry gets knocked out, gather that info.
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From here, you can use the distance formula to find lengths.
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Use the Pythagorean theorem to find the third length.
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Use sin^-1 to calculate the angle.
Iâm second guessing myself. Is it sin? Wait no itâs tan. I thinkâŚ
Well, I think I know my next project lol
If this is still based off of surrounding the player, that wonât work. If the player moves youâd have to constantly update the sentry to be near the player, which is time consuming anyways.
ha
Itâs entirely based off of where the players are. Not the surroundings.
Isnât there a lifecycle setting for player fires gadget and player knocked out? It uses those two to get both coordinates. Itâs the only possible way to get a semi-accurate result.
Itâs not an exact science. Besides, Iâll set the player movement to 0 anyway.
If we used pseudo hitboxes like @cheesebox has been trying to figure out, this might make it a lot easier. The hard thing is that it will be incredibly hard to make a working method of this. We would need something like the player coords device but for other things. I donât know I donât think this is possible YET.
What if when the prop broken tp player to the prop then check with coord and tp them back
depends on how you look at it :3 one way to look at it would be to create the illusion of the player theirself moving by making the background or surroundings move instead
(I think thatâs how lxmas or txme made a whole pixel game back then when the coordinate device never existed this was in early days too)
Yeah itâs hard because we need to find a way to get the projectiles movement and then find out if it will hit the player.
Wasnât there a game on discovery that was sort of like a pixel game? Could it have used randomly generating text pixels to make the landscape?
wrong topic lol I think
Yeah wrong topic
Gimjumper by @Apoll02
Alright! I donât reallyâŚunderstand the code just because I didnât make it but I guess this makes this a research topic.
oooooooo
comparing the knocked out peepâs coordinates to the other players coordinates(using keybind) to find an angl- I mean radian :0
but question is how r ya gonna put that radian to use?
Ooooooooooooo. Ok. Thanks!
THis is getting nowhere
Leaving now. Goodbye everyone.
Iâm going to close this then, also just for the future donât self mark the solution since thatâs sorta solutio grinding.


