Detecting damage?

I’m racking my brain trying to come up with ideas on how to detect whether a player has been damaged. Is there a block or some device combo that would work?

3 Likes

i don’t think you can do this right now unless you use pseudo hp.

4 Likes

I will find a way to do this…

3 Likes

How is damage caused in your map?

Anyway (I can’t use pseudo health tho)
I won’t be able to answer anymore question because I’ll be off for the weekend.

1 Like

If you use a damager for damaging you can store a property with the damage amount and do some calculations. Otherwise, no idea.
Have a good weekend!

There is a way to track knockouts but yeah.

huh?


Kosm0-

I had a brain blast while raking my yard. This idea probably won’t work but maybe more ideas that work will branch off this idea? ._.
If there is a way to constantly force a player to use a shield can, then (because of the shield can limit) they will constantly be unable to use the shield can until they lose shield (by taking damage) then the number of shield cans will go from 1 → 0 which would cause a checker to transmit on a channel. Then using the “Player Fires Gadget” lifecycle, you can figure out (based on range and speed) how much damage was dealt. Then it would grant the shield =can back.
Just a couple problems:

  • I don’t think there is a way to off-hand force a player to use a shield can
  • If the player moves, the shield can cancel and it doesn’t detect damage.

Any ideas?

4 Likes