Detect When A Player Gets Near Another Player

Is this possible? If so, I need help making specific things happen when a player gets near another player. Basically, I need a system that can detect when a player gets near another player.

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Maybe a tag zone.

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But doesn’t a tag zone knock somebody out?

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Oh, yeah.

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Set the tag zone not to eliminate players. Then set to broadcast on a channel when a player is tagged. If that channel is broadcast on, 2 players are near each other.

Edit: had to go check, the setting should be called “Respawn when tagged”

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