I will preface this by saying that i am in grade 7, love everything to do with computers, generally bite off more than i can chew, and am not incredibly smart but i know a bit of terminology and will learn anything if needed.
I am attempting to restart work on an older gimkit creative project, which is a computer (i told you i like to bite off more than i can chew lol). i originally intended for it to be made out of as little code as possible, but am rethinking it now. i would like to have opinions on whether i should try to build it mostly out of code, or if i should make it with props, which probably will end up very cluttered.
i was also wondering if anyone smarter than me could attempt to help on this project?
Very sorry if this has been done before, or if everything i just said is complete baloney to someone who actually knows what they are talking about.
Below is an image of my binary decoder segment prototype thingy.
I think that’s probably not what the OP is asking for and is probably ridiculously difficult. I assume the OP is instead making a simpler computer that can carry out simpler commands. Something that could probably run the original Doo m is what I’m thinking of.
If you want this to be a programmable computer, you’ll need some sort of test compiler and decompiler and imitate transistors with trigger activation states. You can do and and or operations with counters and targets. Use concatenation for programmable stuff.
Sorry, i have the begginners post limit. Yes i do want a programmable computer, i think do om is a bit far out but im not sure. something like that. i dont want to imitate a computer like voidfluffy thinks, i Want to make it from scratch. also should i attempt to build it in blocks of code or gimkit parts.
I feel like this could be optimized with the coordinate device and an overlay to select a button. On top of that, perhaps the computer could also detect the player’s position and detect inputs to the computer display or basically make a mouse. We could also swap out the multiple text devices with one text device and use special characters 🅻🅸🅺🅴 🆃🅷🅸🆂 to somewhat preserve that keycap feel.
this is slightly different to what i wanted. what i was talking about was a fully functional computer. it would be able to be coded with machine code, and would not be made how you think. the idea is to entirely replicate every single part of a real comoputer, such as a binary decoder, and not fake it. an example of faking it, using the analogy of minecraft, you could fake a computer by making redstone that only does two things: pretend to open a file, and pretend to have word. whereas i plan on making it similar to the real minecraft computers, an example being chungus 2 computer, where it is fully programmable.
I’m not trying to say to fake it such as using props as app icons. What I’m trying to say is you should use the best of both worlds. Like I stated, you can use some devices as a keyboard, and like I didn’t state, use block code in a Text device to display a monitor. On top of that, it’s better to admire a massive display of neatly organized devices helping run the computer instead of only looking at block code if that makes sense. (If this makes any sense really…)
My other thing was: my example showed a binary decoder thingy made out of as few code blocks as possible, i think there is like 2. should i switch to building it mainly out of code blocks, so it is more efficient and simpler to make.
That is the question. Should i or should i not use code blocks. it would make me seem smarter if i used devices lol, but it is harder to debug or deal with in general if i use no code blocks.
welcome to the forums.
also, they’re trying to make a computer.
ways to add more fun which sounds impossible is:
games in the computer
drawing in the computer.
Yeah, however it is extremely hard to make it with less code blocks. i totally understand ur ideas, like a virtual mahine feels far less impressive than a minecraft computer.
I don’t think we’re at the same page while we’re also at the same page.
From what I understand, we’re making a computer. We aren’t building a computer simulator, and that’s what I’m trying to convey. We’re making a legit computer that can be programable using both devices and block code.
Just had an idea, what if i did most of the logic inside code, but kept as much as possible made in devices. for example, if i need two xor gates and an and gate, i put one xor gate inside a wire repeater, and so on. or if i do the only devices thing, i could use as basic parts as possible, and make gates manually. My other thing is is there anyone who would be willing to help make different parts for it?
Close. https://minecraft.wiki/w/Tutorials/Redstone_computers is the example. with redstone computers, you have the ability to place barrels to code it in machine code. i dont know how you would code it yet, but my guess is that that is the least hard part of this. the idea is making a (admittedly far weaker) version of a cpu, ram, so on.