Hmm.
How big is the map?
You could initially separate players based on their teams(doctor, sheriff, bad guys, civilians) and overlay a black barrier to cover the screen when the enemies are eliminating players. Once done, teleport them to each chair (or not if you want chaos). You could also add a few chairs and scattered tables.
Just don’t say that next time.
The other one by Jhan in there is even simpler, and more memory efficient. That was my first guide, so sorry for any inconvenience.
Replace the metal with that cracked wood terrain, works better for that dingy atmosphere you are trying to go for. Use candles and metal poles to make a decrepit chandelier chained above the table, casting the area of a roughly 5 block radius in pale yellow glow, before fading into various gradients of shadowing every 5 blocks until you hit the edge. Table should be centered in the room, add some various barrels in the corners, a couple of candles burning atop them as light sources for ambience with 1 to 2 block radiuses. Layer the walls with dark stone to provide depth, base layer being three thick or “high” at top and bottom, with one layer above it as an overhang, have kegs against the back wall with a variety of vines growing from the ceiling to imply the setting of an old wine cellar. Also add some roots popping through the ground in various places, more concentrated near the walls.
the map is 20 wide by 8 long
about the screen length
Papers scattered on the ground, chalkboards or signs with writing on them, broken glass, a door, office plants, etc.
is there a beanbag prop because that would be golden
i’m trying to get a broken down/ruined look
i do not have the season ticket @Heliolatry
Do you have the season ticket?
Aight neither do I, everything I mentioned works without season ticket
broken glass/scattered papers/space junk would be perfect. It helps to get small objects and scatter them randomly on the floor.
If you go with JamsbrotherofJars’ idea for a window it would be great even without the time-of-day animations – add broken glass nearby or even faint light rays coming from it with low-opacity barriers. It adds ambient light to the room, really helps set the mood.
Basically, the messier the room is, the more “ruined” it seems and the more like it hasn’t been looked after.