For each hiding spot: player enters zone: increment counter. Decrement when leaving. This updates a property.
Also, when entering the zone, check (with block code) if it’s the hunter. If it is, see if the number of players in the zone > 1. Yes, they’re in there. No, nobody’s in there.
For the leaving mechanic, just have a timer after the “leave zone”. That checks to make sure they aren’t the hunter and then sets a period of time to where on the “enter zone” and it’s a hunter, if the counter is > 0, stun them.
1.Speed modifier
2.Deactivate button for that hiding spot & turn it back on with a wire repeater
Idk what device changes damage so just take hunter’s gadget and replace it with legendary for while(Pretty mid solution don’t use it)
3.set speed to 0 for a while