Okay so I’m making a game where a player can only dash once per room, and I need a way to reset the dash once the player leaves the room. Zones won’t work because there are too many rooms and triggers won’t work because the gap between rooms is too big.
Try using a counter that, once the overlay is clicked, will reach a target of one and remove the overlay. However, when you go to a new room, it resets the counter and has a channel that brings back the overlay.
Ok, are you using wires for the zones or channels? If you’re using wires, of course it wouldn’t work that way! Try channels. But if you’re using channels for the zones, then let me think of something else.
Would it be possible if you made a really big checkpoint? Or shrunk down the entrance size? If you can use checkpoints use them. They have a limit of how many times you can trigger them, which makes them really useful.
just have a property andc opy paste the zone using channels example player enters zone channell through sprint num trigger when recieving sprint num blocks set property sprint to 1 game overlay sprint button when pressed channel sprinting speed mdoifier when receiving sprinting ste speed to () trigger when recieving sprinting delay of 2 seconds set property sprint to 0
checker wired to trigger when triggered run check checker check property sprint if sprint is 0 speed modifeir set speed to 1