Dash Button with Tracking Cooldown! (đźź© 2/10)

Sorry if this is bad this is my first guide. I saw a guide about this but there is just a wire repeater and it doesn’t show how much time left there is for the cooldown. I think this one is a 4/10 difficulty but vote at the bottom. If you have any questions ask me!

Things you Need
  • 1 Property
  • 1 Counter
  • 1 Repeater
  • 1 Trigger
  • 1 Wire Repeater
  • 2 Speed Modifiers
  • 2 Game Overlays

Device Settings Below

Counter

Set the counter to start with how long of a cooldown you want then add 1.


Property

Make the initial property amount that time +1.
Set it to player scope, not global.
Make it also send on a channel “-1” when the property changes.

Repeater

Use these settings

Game Overlay Button

Use these settings


Game Overlay Text

Use these settings


ă…¤

Wiring

Wire everything like this

Sorry guys I forgot to add block code!

Blocks

Trigger Block

Cooldown Text Game Overlay

If you want extra memory efficiency: (Credits to Fulcrum-19 for showing me)

Vote for the difficulty below

  • 0/10 (:blue_square:)
  • 1/10 (:green_square:)
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  • 3/10 (:green_square:)
  • 4/10 (:green_square:)
  • 5/10 (:yellow_square:)
  • 6/10 (:yellow_square:)
  • 7/10 (:orange_square:)
  • 8/10 (:red_square:)
  • 9/10 (:red_square:)
  • 10/10 (:red_square:)
  • 11/10 (:black_large_square:)
0 voters
3 Likes

woah this is really cool

1 Like

I made a similar guide the other day

I removed the forum-tips tag from this guide, as it isn’t related to the forums.
also, please make sure you mention that you can use a trigger loop, instead of a repeater. its by far the better option.
I don’t think this would be a 4/10 difficulty, it doesn’t even feature block code, I’d say it would be a 2/10

5 Likes

Wait sorry I forgot to add the block code in the description I’ll add that.

Is that a repeater I spy? cracks knuckles

5 Likes

In this guide the dash button can be used more than once and I think it is more basic for starters. I also don’t want too many triggers in this guide

1 Like

nice guide, I will try this someday.

1 Like

ty

np

1 Like

trigger loops aren’t super advanced tho, and they can track to decimals i think.

1 Like

Actually, removing the repeater here would save memory. I’m almost certain there is a way that you can use the current trigger you have in this guide to make it more efficient! But I do agree, repeaters are a lot more beginner friendly.

1 Like

I’ll add that to my guide.

I used this in my map, and it works great!

2 Likes

nice!

can I say 1 thing real quick?

ok