Damaging a player slowly

Could you explain how to make a zone that slowly damages the player when they walk into it.
Like the poison gas in Brawl Stars?
I’ve checked the guide and still don’t fully understand how to work it out.
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use a damager device

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If player in zone set prop true
If player leave zone set prop false

Trigger loop checking if the prop is true with the wanted delay between dmg and broadcasting on the dmg device channel if the prop is true

A wire can be used?

Summary

kinda new to the prop thingies :frowning:

yea, this

you need a trigger loop 100%
basically you needa activate it when they enter the zone
and deactivate it when they leave

Easy loop damge and damage player

i actually couldn’t figure this out when i tried to make spaghettification, so ill contribute as much as I know about damaging the player, but don’t ask me how to deactivate.

You can use lasers with different damages the farther you go in. Here is an example:

and if you want to also slow their walking speed, use a zone attached to a speed modifier device

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