Damage Upon Prop Contact - Is It Possible? šŸ¤”

I’m making a Survive a Natural Disaster-type game in Gimkit Creative, and I was trying to make acid rain one of the disasters…
But to make the player get damaged by the rain, I would need to damage player upon Prop Contact.
:sweat:

Personally, I couldn’t figure it out, so I was wondering if any of the genius minds here had any ideas on the matter…
If you do, please help!
:folded_hands:t2:

Thanks!!!
:saluting_face:

Image:

3 Likes

If it only hits in specific places you could use the same channel that directs it to the final place where it hits the ground, use that to correlate with a zone that detects when player enters and sends a signal, if they both match timing, damage player. If you need help to make that please say.

@AlexC they want it to line up I think, so it looks realistic. @BountyHunterX my only worry is that it might look a bit unrealistic.

4 Likes

Make a zone for every place you want a player to take damage. When a player steps into the zone, make it trigger a damager (or whatever damages a player).

Edit: Why specifically on contact with props? It’s acid rain. Just cover the entire outside section of your map that don’t have a roof with a zone that activates when receiving on acid rain start and damages the player every second they’re outside.

The first or second idea in this post?

[1]


  1. Also I just realized you also got the Christmas Pack Mythic! I can see it at the bottom of the picture. ā†©ļøŽ

5 Likes

You don’t need to make a post specifically to ping someone (unless they’ve said they don’t mind being pinged).

5 Likes

Well, since you pinged them, I guess I don’t have to…
:+1:t2:


Wowy, okay…
I had to re-read this four times to understand what you meant, LOL
:sweat_smile:


Actually, this might work…
I’ll just have the zone activate around the projectile and deactivate when the projectiles moves down on the last two stages (the stages the player can possibly move into).
:face_with_monocle:


Also, I’m out of likes, otherwise I would just like your posts…
:sweat:

4 Likes

Lemme test AlexC’s solution RQ…
:saluting_face:


Because I want it to be somewhat dodgeable.
And it’s fragility, so when the storm entities come in, if you get knocked out-of-bounds you become a spectator.
Last man standing wins…
:smile:


True, but is anything in Gimkit truthfully realistic?
:thinking:

I mean, it’s inhabited by creatures with no arms!
But they sh00t gadgets!
:laughing:

Both, probably.

3 Likes

Are they invisible arms or mind powers? [1]

I’m pretty sure we’re getting off-topic. :frowning:


  1. Someone could make a mini-comic where I gim is just holding 12 different Gadgets at once. ā†©ļøŽ

3 Likes

GTG take a math test…
I’ll be back in no more than 20 minutes!
:waving_hand:t2:


Okay, I’m back, it was really easy!
:100:

Continuing to test AlexC’s possible solution…

3 Likes

it would make sense to use animation for this

@Warrior_Of_Death16 why do you keep pinging me for these things :sob:

@BountyHunterX everything he comments on for devices and stuff he just says idk ask @TheCatIsCrazy :sob:

2 Likes

I’ll show you my animation in a sec…
But I gotta warn you!
The lightning is SICK!!!
:grin:
[1]


Oh, and @AlexC, your solution worked, so I’m giving you the solution, but only after I show ya’ll the lightning animation!
Thank you in advance!
:saluting_face:


W-rizz
:rofl:


Oh.
Sounds like he thinks you’re a wh1z at Gimkit or something.
:man_shrugging:t2:


  1. The acid rain is good too, but the lightning is 10x better, NGL
    :high_voltage: ā†©ļøŽ

3 Likes

just make zones that match the hitbox of the prop
and mark a solution

1 Like

Wait-
Guys, wouldn’t collision triggers be more memory efficient than zones?
:face_with_monocle:


Oh, yeah, about that…
I forgot there for a second you could resize zones, LMAO
:man_facepalming:t2:

Dang, having no likes left is harder than you’d think.
:sob:

3 Likes

yes, but you would need way more of them because you can’t resize them, so maybe yes, maybe no

@AlexC lol we :heart:ed at the same time :rofl:

:skull:

also you’re kinda being chatty we need to stop

3 Likes

Depends on how many Triggers you’d need for specific props. If the prop is big enough that Triggers would cost more memory and the zone can overlap nicely, use a zone for it. Other stuff you’d use Triggers for.

Yeah, we need to stop with posting so much. [1]


  1. But that is kinda funny tho XD. (Both that we ā€œlike-jinxedā€ and that Bounty forgot Zones could be resized.) ā†©ļøŽ

3 Likes

Thanks for the help guys!
:saluting_face:

Results

Acid Rain:

Acid Rain

Lightning

Too big of a file, unforunately…
:skull_and_crossbones:

3 Likes

This topic was automatically closed 3 hours after the last reply. New replies are no longer allowed.