Iām making a Survive a Natural Disaster-type game in Gimkit Creative, and I was trying to make acid rain one of the disastersā¦
But to make the player get damaged by the rain, I would need to damage player upon Prop Contact.
Personally, I couldnāt figure it out, so I was wondering if any of the genius minds here had any ideas on the matterā¦
If you do, please help!
If it only hits in specific places you could use the same channel that directs it to the final place where it hits the ground, use that to correlate with a zone that detects when player enters and sends a signal, if they both match timing, damage player. If you need help to make that please say.
@AlexC they want it to line up I think, so it looks realistic. @BountyHunterX my only worry is that it might look a bit unrealistic.
Make a zone for every place you want a player to take damage. When a player steps into the zone, make it trigger a damager (or whatever damages a player).
Edit: Why specifically on contact with props? Itās acid rain. Just cover the entire outside section of your map that donāt have a roof with a zone that activates when receiving on acid rain start and damages the player every second theyāre outside.
Well, since you pinged them, I guess I donāt have toā¦
Wowy, okayā¦
I had to re-read this four times to understand what you meant, LOL
Actually, this might workā¦
Iāll just have the zone activate around the projectile and deactivate when the projectiles moves down on the last two stages (the stages the player can possibly move into).
Also, Iām out of likes, otherwise I would just like your postsā¦
Because I want it to be somewhat dodgeable.
And itās fragility, so when the storm entities come in, if you get knocked out-of-bounds you become a spectator.
Last man standing winsā¦
True, but is anything in Gimkit truthfully realistic?
I mean, itās inhabited by creatures with no arms!
But they sh00t gadgets!
Depends on how many Triggers youād need for specific props. If the prop is big enough that Triggers would cost more memory and the zone can overlap nicely, use a zone for it. Other stuff youād use Triggers for.