Currency help (Kinda hard)

*Trying to wrap this up

So here is what I have solved

Property (Original money)
Property (Bank money, which is multiplied by 1.1 every 5 seconds)
Property (Depos1ting, that a player sets to a specific number to put in the bank, which can be reversed to take some money)

Interest:
A trigger with a 5 second delay that will multiply the property (Original money) by 100% + 10% (Example interest) and will add on… WAIT that brings me to the question of, if that happens will there be a PSUEDO currency, got to add that to the list of questions.

Depos1ting
When receiving on “Depos1ting”
If get property “Original money” > get property “Depos1ting”
Get property “Original money”
Set property value Get property “Original money” - get property “Depos1ting”

Get property “Bank money”
Set property value Get property “Bank money” + Get property “Depos1ting”

Taking money
Opposite of deops1ting

One more problem when purchasing things, will I have to create separate property for each vending machine?

Answer:
Maybe I’ll connect it to a trigger that will check for the price and if the price x then transmit on channel x and decrease ($500 for ex.) and repeat that for every purchase

3 Likes

Maybe make a property called deposi1ing and one called buying (you might have said that) and every vending machine would actually be hooked up to a trigger and maybe when you purchase/ depos1t you can set the amount with a calculator- like system?

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Can’t you multiply the property by some value when storing, like storing $100.60 as $10060 and then dividing it by 100 when you want to use it?

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oh wait nvm this was already covered

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Maybe I’ll connect it to a trigger that will check for the price and if the price x then transmit on channel x and decrease ($500 for ex.) and repeat that for every purchase

A good way of inserting numbers is Binary.

sorry, but wdym by “binary”?

Like binary code, I think. example: 01
Binary can be portrayed by:
0’s and 1’s
True/False
On/Off

2 Likes

The interest system isn’t working :confused:

Tell me what I need to fix

here is the system

Screenshot 2025-04-06 10.28.15 AM

The problem is that I’m not seeing the overlays at all

1 Like

A way of fixing is either using the when changed send setting on the property or using trigger loops.

Do you have an outside trigger that goes every _ seconds, or how do you make your interest constantly increase per _ seconds?

You might want to try to reduce your channel names with all those spaces and commas, because if you’re missing one, it’s going to throw off the entire device.

What questions do you have left (because it’ sorta unclear)?

(give yoyie pfp back)

1 Like

trigger yes I have a trigger that does this action every 5 seconds


But I think the trigger is working fine it’s just the overlays ghat aren’t showing property value

(I will never give nottoytoy’s pfp back[1])


  1. LOL ↩︎

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Well, right here, is there a point to having such a long channel name? Couldn’t you just have one part of this?


Mainly what I’m doing is questioning why have laps,start interest,laps1 as your channel.

Interest Help as a title? I don’t know, but I think it’s fine right now.

You can add commas to broadcast on multiple channels.
For example: getWater, takeEnergy would broadcast on the channels getWater and takeEnergy.

wait when did that become a thing

Am I delusional or am I really that old?

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Yeah, that’s why I have such a long channel name, because it’s 3 different channels :sweat_smile:

Ok, lol, when I deleted the non important channels it worked for some reason, but now I have this problem…
Screen recording 2025-04-07 10.01.33 PM
Look at the decimals, is there a way to round the decimal place?

Using block code withe the round function.

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:skull:
Screenshot 2025-04-07 10.04.23 PM

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Uhhh how about
This


Or just round down.