Don’t worry, this is actually simple this time, trust
I just need suggestions for other details to add the my map design!
So, basically, the game’s about a crystal mining operation going on inside of a beach cove. You’re one of the workers, and to get your paycheck, you hafta mine. You give the mined crystals to your boss, get your pay, and upgrade your tools/chances of finding better crystals. Pretty simple, except for the fact that I’m making the darn ground so detailed the barriers are gonna take up 50% of my memory–
Anyways, I mostly need suggestions on how to spruce up the outside, on the boardwalk (where the shops/boss are gonna be) and how I should make the cove’s inside. I want some of the rigging you see on walls where they’re building something, kinda like this:
The inside of the cove needs to be 25 percent-ish darker, the furby needs more eyes, and if you want, add pebbles in the ground. Wait how did the furby become a suggestion
I used these in a topic from 5-6 months ago for @CommanderGoat. He’s probably forgoten about one of these pictures. Yeah, I’m being lazy and not making something new, cause I think this works.