Crown Tag help please

I need it so when you have the crown aka gold seed in my game your score goes up…

when you mean score, you mean the score at the end of the game/leaderboard?

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I need is to increase the score the player has (aka seconds) the player has the seed kinda like snowy srvival how the longer you are alive for the more score you have

idk how to do that :skull:
sorry

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So basically, if you have a gold seed, you get someth8ng every few seconds?

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its fine :frowning:

So if you have the gold seed you get +1 score every second but once a player steals it the other player will start to get that score but you should still have the amount of score you had when it was taken
Ex: I have seed for 10 sec i have 10 score. Player takes seed from me I still have 10 score but now the new player with seed starts to get score per second

Off topic to Tinan

How did u make the punch mechanic please share!!

Alright, I’ll make a mini guide in a sec.

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So get a life cycle, repeater x2 (yes), a checker, and a item granter(for score)
Wire the life cycle to the repeater, and in the repeater, set the time to 0.5 and stop when receiving on a channel.
Then, wire the repeater to a checker, and have a check that says if item gold seed equals 1, (check passes) start another repeater. In the second repeater, set the time to 1.0, and also have it stop when receiving on a channel. Then, have it so that when the repeater goes, it grants your score item. The wire it so that when it fails, stop the second repeater. (I’m channels)

Tell me if you need anything else explained.

to @Colton

I make a guide soon!

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Ok thanks. i’ll test before i mark.

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no its more of capture the crown…

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