Creature designs and power ideas

Welp, another topic by me I guess!


Hello! I need some creature/beast designs for a game i’m making. I need them in the form of barrier art (Since I’m horrible at this stuff) Along with abilities, name, etc. Here’s the format:
Name:
Description:
Abilities: (2-4)
Health:
Origins: (Optional)
Barrier art design: (If possible, if added, also add what the art consists of)
Mechanics:

Let me know if you need more details!

2 Likes

What’s the game about?

1 Like

It’s a mystery type game where plays investigate underwater on a mission by themselves with no backup.

Like this.

2 Likes

Tap dancing seal.
Ability’s.

  1. Tap dance, freezes opponents by making them dance for 5 seconds.
  2. Eat :fish: , gains 30 health.
  3. Swim away, gains a speed boost.

Health is 100.
Ogrins: Just a seal that found tap dancing shoes and learned how to dance.
Barrier art: W.I.P. (I will make it when I make the alien seal for silly.


Maybe you could make it where you can capture fish to use your ability.

3 Likes

what should be their theme?
like under water? can the be joke-ish?

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Sure go ahead! I̶ ̶d̶o̶n̶’̶t̶ ̶c̶a̶r̶e̶ ̶a̶n̶y̶m̶o̶r̶e̶


preferably underwater, but anything will do.


Gosh, what is commander cooking up?

2 Likes

Alright lets get serous now.
Corrupted diver.
Ability’s.

  1. Power harness, gains damage the more elims you get, for example knock out sentry’s and such, if you get no elims within 4 seconds it resets.
  2. Block, take 12 white health damage for 24 shield.
  3. Full corrupted form, switches to corrupted form for 10 seconds.

Health: 125.
Ogrins: A scientist was corrupted by his own creation while researching a new form of energy.


Corrupted form.
Ability.

  1. Idk of theres an m1 but if there is it does poison for 5 seconds and does 2 damage.
  2. C0rruption, bassicly a randomizer that randomizes the damage multiplier.

Uh, this feels childish, oh well.


Also pho what do you want barrier art of, like concept art of the gim?

"

For a sec I thought it said L after sea.

[1]


  1. Happy birthday pho! Hope you have a great day. @Gaming-Phoenix ↩︎

4 Likes

Gim, monster, anything you want the creature to be. (Just not brainrot)

  • Name: Angler
  • Description: A massive anglerfish, roaming around the facility, looking for it’s next victim.
  • Ability 1: Charge (Angler charges forward and deals 15 damage to anyone caught un the path of it)
  • Ability 2: Stunning Light (Angler shines her light, temporarily blinding anyone nearby and dealing 5 damage)
  • Health: 25
  • Origins: It was the first experiment of the company, creates when Chemical Supreme was poured on an anglerfish.

  • Name: Tentacled Mass
  • Description: A huge mass of flesh and tentacles, it has no apparent shape or form and can squeeze through the tiniest of gaps. Always watch your back.
  • Ability 1: Black Puddle (drops a black puddle on the ground. Stepping in the puddle causes tentacles to burst up and grab you, dealing 4 damage and stunning you for 5s)
  • Ability 2: Consume (Tentacled Mass expands its body. Take refuge in a closet or another room or risk being consumed)
  • Ability 3: Slink (Tentacled Mass hides in a vent. The vent that its hiding in is alerted through a black puddle forming at the vent. Standing too close will cause it to burst out through the vent and instantly kill you)
  • Health: 1776
  • Origins: A tragic accident involving a worker, an octopus, and a mix of Chemical Supreme and GimGulp. It now seeks revenge with an ultra smart mind and a body that can go anywhere

  • Name: Cybernetic Drone
  • Description: A mining drone was corrupted by a sea parasite gained sentience and went rouge. It haunts the facility for any humans/gims
  • Ability 1: Objective 104: DR1LL (The drone jumps forward and slashes you with its drill. The drill is poison-tipped, so you’ll have to get help to treat it (any healing item in game will treat the poison but will not heal you) or else it’ll be fatal. You have 3 minutes after getting slashed to get help before the poison kills you)
  • Ability 2: Objective 245: DET3CT (The drone pauses in place and places a tracking waypoint on all players. The waypoints are active for 13s. If at least one player is within 10 tiles of the drone, it gains a speed boost for 5s)
  • Ability 3: ERROR 404 (The drone teleports to a random room)
  • Health: 1657
  • Origins: It got corrupted by a sea parasite. I already told you that :/
3 Likes

That’s a bit OP, Don’t you think? Are those supposed to be like end bosses?

Good stuff tho.

1 Like

Tadaa!

I don’t know what to call him… Maybe… FireShadow? No… that’s cringey, lol.

He spawns fires that can slowly burn players for a few amount of seconds.

He can throw bombs that explode with a timer.

Lastly, he spawns 5 fire bullets that do a high amount of damage.

8 Likes

They’re meant to be extremely powerful. Like, ‘if-you-run-into-them-you-might-be-cooked’ powerful. I can change it if you want :slight_smile:

3 Likes

Nah nah, it’s fine. I like it, @CommanderGOAT


:sparkles: Shadowy-Blaze :sparkles:

2 Likes

Tadaaaa! I call it… Uh, GeoHover! (is that cringey too?)

He places glitch barriers around him that protect him from gadgets

He can shoot laser from his eye’s that can damage players

He is always, slowly regenerating health.

5 Likes

Time to cook

Name: Overgrowth
Description: A large, overgrown plant life that resides in lockers in deeper parts of the facility.

Abilities:
1. Grab
Grabs the player unlucky enough to open the locker. Deals 25 dmg.
2. Whip
Whips the player with the creatures numerous tentacles. Deals 50 dmg.
Only activates if the player (for some reason) opens the same locker again.
Health: Infinite, you can’t damage it cause its inside a locker.
Origins: was supposed to be a innovative weedkiller for normal gardens, but after the facility was abandoned, it grew inside of dark lockers.
Art: WIP

1 Like

bro its underwater :sob:

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hmmm yeah it uhh..ADAPTED! it was made in a lab after all

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@Gaming-Phoenix Sorry I didn’t notice the format you wanted :confused:

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That’s fine Nagi, I don’t like to read either.

How would I do that?

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Maybe make barriers activate randomly and deactivate randomly?

2 Likes