Counter that stays the same through different host times

I am trying to make a lifetime seconds survived counter in my gimkit game, and i think itll restart every time the game is rehosted. How do I stop this?

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Something like a cloud variable in Scratch that you want isn’t possible, sorry. You can only do things inside each server/game host. Nothing like for your own server or tracking things throughout games.

I thought it was global, so everyone combined who had played the game’s time.

But a save code can still be cheated and it’s a lot of work for a counter.

Well your wanting amount of seconds survived? what if we figure you out a save file that you can type in your seconds and then it puts that many seconds onto a property or smth

I want to try to make it global

Well, currently that isn’t really possible, sorry. If any of you link bh’s post I swear-

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Yes, this isn’t possible of of right now. GIMKIT was not created to encompass things globally. Instead it only affects that one time of playing. The only way you would save that time survived would be a save code, but still its not everyone, just that one player.

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