why? i thought i put it to zero as target
I dont rly see anything wrong with this honestly
Yes, the counter is working as intended.
The target was reached and sent any wire/channel signal you wanted.
But the counter continued to go down, that’s normal.
It’s going to decrement (Go down) But just give you a signal.
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but it stopped at -1. why -1 if i set the target to 0.
what are you doing here?
like if it gets zero.. you di3?
or what?
no i mean it should stop at 0 right? since the target is 0. but it goes down to -1 and stops at -1.
no, as zappy said
the counter keeps going down… unless you put something else.. like..
if it gets to zero.. you respawn.. and the counter restarts…
I think my explanation is good…
im just asking why did it stop at -1
Im guessing it stops at -1 because that is how they programmed it?
it used to stop right at the target value. now it stops at target value -1 so if i set it to 1 now it stops at 0. i now understand im just asking since its wierd
dude press the gear button and you can create text with more than two things
yes, I know, but I need to help with memory ineffieciency
The counter always goes one farther than it should. Just make the target 1.
The way you have it set up is fine but did you think about the delay of wire and channels? If you use wires it takes a smidget longer to trigger a reaction but if you ue channels its way faster. My guess is the delay might be off allowing it to go down just once more.
Is it breaking anything in your game at all?
Or just remove 1 tick
also if its a repeater you could disable do on start (change to first tick) if you have that enabled




