so creating an RPG storyline game without the lazy “place a sentry anywhere method”
is kinda tough for me
and trying to come up with unique and intriguing mechanics is a hard challenge for most
so I need ideas on what mechanics I could do that don’t include sentries
so far I already have
fear points/timors (latin for far/also increases insanity the closer you are to them)
crimson stars (story item)
insanity meter (based on fragility)
story books (insanity reducer)
open and closable keybinded menu (still debugging the opening and closing part of it)
also I need to figure out how to do a decent gradient for better lighting
of the timors so if some one would show me how to do that
it would be much appreciated
also why are latin and fear blocked words ._.
I somewhat understand the 2nd one
but the first one I don’t quite understand why it was blocked