Concept using Tag

Basically, most of the time when you tag someone you touched them on your screen, but sometimes you didnt touch them on their screen. how do we fix this? well why don’t we make sure that they get tagged on both screens,
so when someone gets tagged it activates a tag zone for the opposite team to check if they got tagged on their screen, if they did well then we brodcast for the tagged player to respawn.
Basically it checks if they got tagged on the tagger’s screen and the runner’s screen to make sure that they actually got tagged.

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Wouldn’t this all just boil down to connection issues? I know it’s annoying when you get MarioKarted but still, I’m not entirely sure if this can be fixed.

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The screen tagging concept improves fairness in tagging games by making sure both players screens confirm a tag, decreasing confusion and increasing the experience. Overall I think this concept is great.

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Great in theory, hard to apply.

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There really isn’t a way to resolve this in a good way because the disconnect between screens is due to lag. This means that a player’s position on one screen will always be different from another screen when moving. This means that there will always be differences in collision when moving.

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Try using a “distance from player” tracker that activates a “Tag” overlay that respawns the nearby player once pressed.
This might solve it!

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I’ve played Tag: Domination before, and I’m pretty sure that tagging is based on the tagged player, not the tagger. If I’m wrong though, this is a good idea.

going off of what getrithekd said, basically, players (in the code ) are lets say 0,1 and 0,3. but due to lag (basically the computer is so overloaded that it is forced to slow down) the player is shown as a little bit behind. this is because (correct me if I’m wrong getritthekd ) the other player, which auo is behind the player (you) it lags out, the computer moves you forward, but since the lag, ( connection issues) your computer got the order to show the player is on the coordinate 1 second ago, instead of the current second, but since the server is doing all the tag checks, you still will be tagged, based off of coordinates, instead of what the screen shows.

lemme summarize.

due to some connection issue or something. (you cant expect connection to be 100%) your computer was given the order to show the other player, but at a slightly delayed area. so you se that the player is quite far away, but since the server is the one checking if ur tagged, (based off of your coords) you will see that a enemy tagged you far away

only really good way, is decreasing distance between players in order for them to be tagged. ig

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That’s right. There is a 100% chance of this not working when the players are moving due to lag.

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again, the positions don’t have to be the EXACT same, its just that both tag zones have to have both players tagged for it to count, which isn’t that hard to happen. its a system that compensates for lag, it doesn’t completely fix the problem just makes it more fair.

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no, acually the computer is very fair. it just needs to LOOK more fair.
but, overlapping systems might not work…