Combat system? is it possible

So is it possible to make a combat system, like using the fist to hit others, without any gadgets, is that possible?

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No…? All I can think of is a pickaxe gadget, but you said no gadgets

I don’t think you can

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you could make it work with complex systems, but I would say the gadgets would just work better, and deal damage correctly

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well, to make my game more realistic, i really need that complex system, like it is cursed for me to use a gadget and say it is your fist.

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also is research tag fits it?

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It might work if you have a game overlay button that compares your coordinates to those of other players, and if you’re close enough, deals damage.

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yes, but it only works against other players, not sentries.:smiling_face_with_sunglasses:

Fist

Make a button that enables a tag zone for a few seconds, and have a damager linked to it.

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yeah, so what think of an overlay trigger, which then triggers a coordinate device, that finds your place and yeah.

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i like your idea @Swordking that might be the solution, but because my game is a pvp and also sentry grinding that wont work.

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i actually used that to my among gims map. it is better than a gadget

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Well, I tried once…
I made some sort of “pseudo-tagging” contraption which detects if a taggers coords are within a certain range of others coords.
If they are, deal damage to them.

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yeah pseudo is the solution, did it work, if can you show me

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Yes…?
I tested it out, I tried to make a guide on it but psuedo-tagging already has a guide on it.
I can try to rebuild the contraption if you want.

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if you can pls, before you make yourself be in the pain of it, so does the system if you pressed an overlay detects any players or sentries beside you, if yes it deals damage if no, it doesnt?

it needs to work on both sentries and players

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oh also what is the radius of the hits? i checked that guide, but it missed images…

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It’ll need a separate system to work on sentries.
My idea is that when a game overlay is pressed, pseudo-damage is dealt to the sentry if the attacker is in a zone with the sentry in the center of it.
If the Psuedo-Health reaches 0, deactivate the sentry.

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hmm, great, but i want the sentry to respawn, how?

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or if you can make it like it also damages sentries, idk

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Well, you can send it to a delayed trigger which both reactivates the sentry and sets it’s pseudo-health back to 100.

I don’t think that’s possible, you can’t orientate a damager to damage a sentry.

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Step 1:
Use player coordinate devices to store the coordinates of each player (the sentry’s coordinates won’t change so you can have them stored before the game starts).

Step 2:
When they press the button check to see what players/sentries are within range, then deal damage to them.

(Note: I haven’t tested this yet)

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