3D rendering isn’t completely complete, Blackhole did a proof of concept with wireframes, but it is missing many things such as rotation, z-clipping, rasterization, collisions, a tri filling algorithm and creating more complex polygons. You also need a z-ordering algorithm if you plan on making multiple objects, object culling is needed if you want to optimize 3d rendering so it isn’t sluggish when rendering in real time.

Just added that to the wiki. I might try and get rotation working sometime soon for my wireframe renderer, along with maybe some speed optimizations.

Nooooot necessarily.

There *is* a global channel cap, I’m just not sure what it is. I have been able to get completely disconnected systems to stop by running parallel ones, though, so there is *a* computation limit.

ooooo takis’ last post befoer suspension…

i could try at non euclidian gk

A) ok

B) I mean, probably…

Could a regular add the tag please?

Since it’s a wiki, TL1+ can add the tag.

what’s clay institute?

Some of the hardest, most potentially game-breaking GKC problems.

like, for ex. would the discovery of the game save file considered “clay institute”?

I was only wondering this because I thought the name of the topics was “impossible turned possible” or something like that.

well this topic seems clay institute to me…

No. Making blade ball doesn’t revolutionize the systems of Gimkti Creative, but some of the **techniques** used to make blade ball (the more general systems) could be revolutionary. Just like how making a game in a coding language made in gimkit isn’t revolutionary, but making that coding language itself is.

The Clay Mathematics Institute is a non-profit organization that is basically all about doing high-level kinds of math. The Clay Institute hosts the **7 millenium prize problems**, some of the hardest and most difficult unsolved math problems of the century. Solving any of these would give a 1,000,000 dollar prize (pretty underwhelming in my opinion) and be revolutionary. The only one that has currently been solved is the **Poincaré conjecture**. According to wikipedia, this is the conjecture (it has been proven true, i think):

“Every three-dimensional topological manifold which is closed, connected, and has trivial fundamental group is homeomorphic to the three-dimensional sphere.”

The other problems are listed below:

**P vs NP**

**The Hodge Conjecture**

**The Riemann Hypothesis**

**The Birch and Swinnerton-Dyer Conjecture**

**The Navier-Stokes Existence and Smoothness**

**The Yang-Mills Existence and Mass Gap**

Anyways, that’s not really important, I just thought it would be interesting to mention that part. In July or August, ClicClac asked if we could come up with the tag called “Clay-Insitute” to sort of mark unsolved problems in GKC that would revolutionze the game itself if solved. Unfortunately, there’s no 1,000,000 dollar prize for solving any of these. But at least maybe you’ll get a virtual pat on a back and bragging rights.

If you’re interested in any of these names, I put the links to the problems below (don’t worry, people usually don’t vandalize strange math articles like these):

A Gimkit version of the Millenial Prize Problems would be interesting.

Uuuuuuuuuuuuuuuuuuuuuuh

I do not remember asking to make the tag. The community just happened to be on board with it though.

chat

and then

not sure who made it, but you mentioned the existence first, maybe it was kyro

Nonono, I definitely made it.

oh

For the multiverse thing, I kinda replicated it, but it is way too complex and laggy. Basically, when you move one square, you step on a zone. That zone activates game overlay buttons that can let you move. I don’t think that this is what you guys want. Just sayin’.