like, for ex. would the discovery of the game save file considered “clay institute”?
I was only wondering this because I thought the name of the topics was “impossible turned possible” or something like that.
No. Making blade ball doesn’t revolutionize the systems of Gimkti Creative, but some of the techniques used to make blade ball (the more general systems) could be revolutionary. Just like how making a game in a coding language made in gimkit isn’t revolutionary, but making that coding language itself is.
The Clay Mathematics Institute is a non-profit organization that is basically all about doing high-level kinds of math. The Clay Institute hosts the 7 millenium prize problems, some of the hardest and most difficult unsolved math problems of the century. Solving any of these would give a 1,000,000 dollar prize (pretty underwhelming in my opinion) and be revolutionary. The only one that has currently been solved is the Poincaré conjecture. According to wikipedia, this is the conjecture (it has been proven true, i think):
“Every three-dimensional topological manifold which is closed, connected, and has trivial fundamental group is homeomorphic to the three-dimensional sphere.”
The other problems are listed below:
P vs NP The Hodge Conjecture The Riemann Hypothesis The Birch and Swinnerton-Dyer Conjecture The Navier-Stokes Existence and Smoothness The Yang-Mills Existence and Mass Gap
Anyways, that’s not really important, I just thought it would be interesting to mention that part. In July or August, ClicClac asked if we could come up with the tag called “Clay-Insitute” to sort of mark unsolved problems in GKC that would revolutionze the game itself if solved. Unfortunately, there’s no 1,000,000 dollar prize for solving any of these. But at least maybe you’ll get a virtual pat on a back and bragging rights.
If you’re interested in any of these names, I put the links to the problems below (don’t worry, people usually don’t vandalize strange math articles like these):
For the multiverse thing, I kinda replicated it, but it is way too complex and laggy. Basically, when you move one square, you step on a zone. That zone activates game overlay buttons that can let you move. I don’t think that this is what you guys want. Just sayin’.
Yep, I’m gonna fine tune it sometime and release it. There’s so many projects I have that aren’t released because there’s minor things wrong with them (eg, the ai has no good input system for drawing a number to recognize.)