If you are gonna add info and more ideas, make sure to change the name version, example v1.0 to v2.0
There is one other guide on this, but it was created in June. Now with so many more features, I think we could make a new guide together as a community.
A good example of a class Wars game is TF2, so we could maybe use buttons to choose it in the beginning, and name them, use properties, speed modifiers, and damage boosters with the help of gadgets to do this. My only thing is, regeneration.
On the topic of regeneration now, we could make it starting hp is like 1000, and take away when class chosen. We can add regeneration to certain people, and we can make it, when you pick up something, using triggers and repeaters, we can make it regenerate hp like that?
So that could somehow somewhat remove the problem of over healing i’ve seen. We can use pseudo health to stop the problem of overhealing completely. When it reaches a certain amount, it can STOP the healing, and if you pick up an item again, it just wont heal you. So maybe that’s how we can regenerate?
But I’m not very sure, cause for all I know, I might have wasted time typing, but I think this could give very good ideas on other games in the future.
But that’s just a theory, A GIMKIT CREATIVE Theory! Thanks for reading!
Editing again, now I’m pretty sure it should work as I was thinking about it in my head, but now, we need to find what can provoke it. I mean, using buttons to attack is one thing, but it shouldn’t be impossible to locate health. If we keep looking or thinking, we could find it.
Now thinking again, we could do this not in pvp maps, but with lasers. if we know they are about to be damaged or like something comes up, like laser, use zones then transmit all the channels, to remove items as pseudo health as the same damage the lasers do, example lasers do 15 damage remove 15 of your item for pseudo, or property. then we can wire that to regeneration and stop overhealing