Choo-Choo Charles Help (Resolved)

Right now, I’m deciding on aspects of the game, starting with weapons. There is the Derailer (machine gun | starting), Bug Spray (flamethrower | second), Boomer (RPG | third), and Bob (double-barrelled turret | final weapon). This is how I chose it so far (after changing rarities to make left the weakest and right the strongest):

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Any suggestions on how I should change this? I’m specifically unsure about Bug Spray and Bob.

Derailer should be a zapper.

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Yeah, but I felt like zapper couldn’t fire fast enough.

zapper is the fastest one. you can hold and it will fire

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I agree, you should do zapper

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also, bug spray should be more powerful than rpg

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What should I do for Bug Spray?

what do you mean?

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bug spray should be pml

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But how could I replicate a flame? I think I already got all other aspects down.

well, that would have been evil eye.

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just i think that evil eye is better than quantum portal, so it should be right of rpg

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I think quantum portal is better

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But Quantum Portal is long reload, only one shard, perfect.

Common zapper with machine gun bug. I think that creates a flame.

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it looks more electric than flame

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Flames do low damage over time. Almost every other weapon does too much damage.

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The orange ball from a slingshot might look like a flame

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That would do an ABSURD amount of damage. I’m assuming this weapon is a midgame weapon?

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The order:

Starting is self-explanatory, and it goes until the final, which is late-game.