So you’re fighting a sentry, you get knocked out and you spawn next to the sentry on a new team. At least… that’s what’s meant to happen, but IDK how to do that! PLS help!
-Just_Me
So you’re fighting a sentry, you get knocked out and you spawn next to the sentry on a new team. At least… that’s what’s meant to happen, but IDK how to do that! PLS help!
-Just_Me
I believe you can activate a checkpoint remotely via channel or wire.
How do channels work? I’m not sure yet ;p
Also, activating a checkpoint makes you respawn at it, which is something I don’t rly want to happen.
I don’t think it does. Does it?
Basically imagine Timothy yells text put on transmit on channel. Another person, Bob, listens for a certain saying or set of text on receiving on a channel. This help?
When I tested my game, it did.
idk if this works, I think you can add a knockout manager that’s connected to a team switcher that says if player knocked out, switch team, then just put a spawn pad with the team they are on
life cycle:player knocked out channel 90 team switcher: team sentry or your own on 90
teleport player here on 90
That didn’t work, sorry.
That didn’t work, sorry.
…Nooo… Y?
Also, the person I’m working with spawns in on a different team (The same team as the sentry) despite the fact that you should spawn in on team one.
How many teams do you have in your game?
I’m not sure! I edited it a little and it still didn’t work.
Currently two. Why are you asking?
So when you’re knocked out, you’re switched to the other team?
Yes. But the person who’s working with me keeps spawning in on Team 2, not Team 1.
I edited my post does it work now?
You can’t be switched to Team Sentry, so it doesn’t work, sorry,